Check/unchecked Complete When Completing Last Action

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Tip For more info, design guidance, and code examples, see. Is a control that a user can select or clear.

Use the control to provide a list of options that a user can select, such as a list of settings to apply to an application. Both and controls allow the user to select from a list of options. Controls allow the user to select a combination of options.

In contrast, controls allow the user to select from mutually exclusive options. The control inherits from and can have three states: State Property Value checked IsChecked true unchecked IsChecked false indeterminate IsChecked null For the to report the indeterminate state, you must set the property to true. Control style and template You can modify the default and to give the control a unique appearance.

For information about modifying a control's style and template, see. The default style, template, and resources that define the look of the control are included in the generic.xaml file. For design purposes, generic.xaml is available in the (Program Files) Windows Kits 10 DesignTime CommonConfiguration Neutral UAP Generic folder from a Windows Software Development Kit (SDK) installation. Styles and resources from different versions of the SDK might have different values. Starting in Windows 10, version 1607 (Windows Software Development Kit (SDK) version 10.0.14393.0), generic.xaml includes resources that you can use to modify the colors of a control in different visual states without modifying the control template.

In apps that target this software development kit (SDK) or later, modifying these resources is preferred to setting properties such as. For more info, see the section of the article. This table shows the resources used by the control.

Note For Windows 10 Creators Update (build 10.0.15063) and newer, use this property of the base class instead of the property of a object. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets a value that determines the order in which elements receive focus when the user navigates through controls by pressing the Tab key. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets a value that modifies how tabbing and work for this control.

Note For Windows 10 Creators Update (build 10.0.15063) and newer, the property is available on the base class to include objects in the tab sequence that do not use a. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets an arbitrary object value that can be used to store custom information about this object.

(Inherited from ) Identifies the dependency property. (Inherited from ) Gets the identifier for the routed event. (Inherited from ) Gets or sets a control template.

The control template defines the visual appearance of a control in UI, and is defined in XAML markup. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the 3-D transform effect to apply when rendering this element.

(Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the transformation matrix to apply to the element.

(Inherited from ) Gets or sets the collection of style elements that apply to a. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the x, y, and z rendering position of the element. (Inherited from ) Gets or sets the Vector3Transition that animates changes to the Translation property. (Inherited from ) Gets the collection of triggers for animations that are defined for a. Not commonly used.

(Inherited from ) Gets or sets a value that determines whether rendering for the object and its visual subtree should use rounding behavior that aligns rendering to whole pixels. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets a value that indicates whether the control uses focus visuals that are drawn by the system or those defined in the control template. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the vertical alignment characteristics that are applied to a when it is composed in a parent object such as a panel or items control.

(Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the vertical alignment of the control's content. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the visibility of a. A that is not visible is not rendered and does not communicate its desired size to layout. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the width of a.

(Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) down. (Inherited from ) Gets or sets a value that specifies the strategy used to determine the target element of a down navigation. (Inherited from ) Identifies the dependency property.

(Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets a value that enables or disables navigation using the keyboard directional arrows. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) left.

(Inherited from ) Gets or sets a value that specifies the strategy used to determine the target element of a left navigation. (Inherited from ) Identifies the dependency property. (Inherited from ) Identifies the dependency property. (Inherited from ) Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) right. (Inherited from ) Gets or sets a value that specifies the strategy used to determine the target element of a right navigation.

(Inherited from ) Identifies the dependency property. (Inherited from ) Identifies the dependency property.

(Inherited from ) Gets or sets the object that gets focus when a user presses the Directional Pad (D-pad) up. (Inherited from ) Gets or sets a value that specifies the strategy used to determine the target element of an up navigation. (Inherited from ) Identifies the dependency property.

(Inherited from ) Identifies the dependency property. (Inherited from ) Events Occurs when the access key sequence is complete to notify controls that they should hide access key visuals. (Inherited from ) Occurs when the access key sequence is started to notify controls that they should show access key visuals. (Inherited from ) Occurs when a user completes an access key sequence to notify the element that the access key action should be invoked. (Inherited from ) Occurs when the ActualTheme property value has changed.

(Inherited from ) Occurs when is called on this element or one of its descendants. (Inherited from ) Occurs when a single, composed character is received by the input queue. (Inherited from ) Fires when a is checked. (Inherited from ) Occurs when a button control is clicked. (Inherited from ) Occurs when a context input gesture continues into a manipulation gesture, to notify the element that the context flyout should not be opened. (Inherited from ) Occurs when the user has completed a context input gesture, such as a right-click. (Inherited from ) Occurs when the value of the property changes.

(Inherited from ) Occurs when an otherwise unhandled DoubleTap interaction occurs over the hit test area of this element. (Inherited from ) Occurs when the input system reports an underlying drag event with this element as the target. (Inherited from ) Occurs when the input system reports an underlying drag event with this element as the origin. (Inherited from ) Occurs when the input system reports an underlying drag event with this element as the potential drop target. (Inherited from ) Occurs when a drag operation is initiated.

(Inherited from ) Occurs when the input system reports an underlying drop event with this element as the drop target. (Inherited from ) Occurs when a drag-and-drop operation is ended. (Inherited from ) Occurs when the 's effective viewport changes. (Inherited from ) Occurs when focus is released from the control boundaries (for game pad/remote interaction). (Inherited from ) Occurs when focus is constrained within the control boundaries (for game pad/remote interaction). (Inherited from ) Occurs before a receives focus.

This event is raised synchronously to ensure focus isn't moved while the event is bubbling. (Inherited from ) Occurs when a receives focus. This event is raised asynchronously, so focus can move again before bubbling is complete. (Inherited from ) Occurs when an otherwise unhandled Hold interaction occurs over the hit test area of this element. (Inherited from ) Fires when the state of a is switched to the indeterminate state. (Inherited from ) Occurs when the property changes. (Inherited from ) Occurs when a keyboard key is pressed while the has focus.

(Inherited from ) Occurs when a keyboard key is released while the has focus. (Inherited from ) Occurs when the layout of the visual tree changes, due to layout-relevant properties changing value or some other action that refreshes the layout. (Inherited from ) Occurs when a has been constructed and added to the object tree, and is ready for interaction. (Inherited from ) Occurs when a begins to load. (Inherited from ) Occurs before a loses focus. This event is raised synchronously to ensure focus isn't moved while the event is bubbling. (Inherited from ) Occurs when a loses focus.

This event is raised asynchronously, so focus can move again before bubbling is complete. (Inherited from ) Occurs when a manipulation on the is complete.

(Inherited from ) Occurs when the input device changes position during a manipulation. (Inherited from ) Occurs when the input device loses contact with the object during a manipulation and inertia begins. (Inherited from ) Occurs when an input device begins a manipulation on the. (Inherited from ) Occurs when the manipulation processor is first created.

(Inherited from ) Occurs when a user attempts to move focus (via tab or directional arrows), but focus doesn't move because no focus candidate is found in the direction of movement. (Inherited from ) Occurs when a pointer that made contact abnormally loses contact. (Inherited from ) Occurs when pointer capture previously held by this element moves to another element or elsewhere. (Inherited from ) Occurs when a pointer enters the hit test area of this element. (Inherited from ) Occurs when a pointer leaves the hit test area of this element.

(Inherited from ) Occurs when a pointer moves while the pointer remains within the hit test area of this element. (Inherited from ) Occurs when the pointer device initiates a Press action within this element. (Inherited from ) Occurs when the pointer device that previously initiated a Press action is released, while within this element. Note that the end of a Press action is not guaranteed to fire a event; other events may fire instead.

For more info, see Remarks. (Inherited from ) Occurs when the delta value of a pointer wheel changes. (Inherited from ) Occurs when a keyboard key is pressed while the has focus. (Inherited from ) Occurs when a keyboard key is released while the has focus. (Inherited from ) Occurs when a is pressed.

(Inherited from ) Occurs when a right-tap input stimulus happens while the pointer is over the element. (Inherited from ) Occurs when either the or the property changes value on a. (Inherited from ) Occurs when an otherwise unhandled Tap interaction occurs over the hit test area of this element.

(Inherited from ) Occurs when a is unchecked. (Inherited from ) Occurs when this object is no longer connected to the main object tree. (Inherited from ) Methods Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element. Specify handledEventsToo as true to have the provided handler be invoked even if the event is handled elsewhere.

(Inherited from ) Loads the relevant control template so that its parts can be referenced. (Inherited from ) Positions child objects and determines a size for a. Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update.

(Inherited from ) Provides the behavior for the 'Arrange' pass of layout. Classes can override this method to define their own 'Arrange' pass behavior.

(Inherited from ) Cancels ongoing direct manipulation processing (system-defined panning/zooming) on any parent that contains the current. (Inherited from ) Sets pointer capture to a. Once captured, only the element that has capture will fire pointer-related events. (Inherited from ) Clears the local value of a dependency property. (Inherited from ) Removes the specified element from the XAML visual tree in a way that it can be undeferred later. (Inherited from ) Retrieves an object that has the specified identifier name. (Inherited from ) Enables a subclass to expose child elements that assist with resolving touch targeting.

Check/unchecked Complete When Completing Last Action Plan

(Inherited from ) Attempts to set the focus on the control. (Inherited from ) Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from ) Returns the that represents the binding on the specified property. (Inherited from ) Enables a subclass to expose child elements that take part in Tab focus. (Inherited from ) Gets the value of the XAML attached property for the target element. (Inherited from ) Gets the value of the XAML attached property for the target element. (Inherited from ) Retrieves the named element in the instantiated visual tree.

(Inherited from ) Returns the current effective value of a dependency property from a. (Inherited from ) When implemented in a derived class, enables per-state construction of a visual tree for a control template in code, rather than by loading XAML for all states at control startup.

(Inherited from ) Invalidates the arrange state (layout) for a. After the invalidation, the will have its layout updated, which will occur asynchronously. (Inherited from ) Invalidates the measurement state (layout) for a. (Inherited from ) Invalidates the viewport state for a that is used to calculate the effective viewport.

(Inherited from ) Updates the of a. Typically, objects that implement custom layout for their layout children call this method from their own implementations to form a recursive layout update.

(Inherited from ) Provides the behavior for the 'Measure' pass of the layout cycle. Classes can override this method to define their own 'Measure' pass behavior. (Inherited from ) Invoked whenever application code or internal processes (such as a rebuilding layout pass) call. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Invoked when the value of the property changes. (Inherited from ) Invoked when the value of the property changes. (Inherited from ) Invoked when the value of the property changes.

(Inherited from ) When implemented in a derived class, returns class-specific implementations for the Microsoft UI Automation infrastructure. (Inherited from ) Override this method to implement how layout and logic should behave when items are removed from a class-specific content or children property. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Called when a is processed in your app. Override this method to handle how your app responds when a keyboard accelerator is invoked. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

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(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs.

(Inherited from ) Called just before a is processed in your app. Invoked whenever application code or internal processes call. Override this method to influence the default accelerator handling.

(Inherited from ) Called before the event occurs. (Inherited from ) Called before the event occurs. (Inherited from ) Called when the receives toggle stimulus. (Inherited from ) Defines a property that can be animated. (Inherited from ) When overridden in a derived class, defines a property that can be animated. (Inherited from ) Returns the local value of a dependency property, if a local value is set.

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(Inherited from ) Registers an element as representing a scrollable viewport. (Inherited from ) Registers a notification function for listening to changes to a specific on this instance. (Inherited from ) Releases pointer captures for capture of one specific pointer by this.

(Inherited from ) Releases all pointer captures held by this element. (Inherited from ) Releases focus from the control boundaries for a control that has focus engagement (for game pad/remote interaction). (Inherited from ) Removes the specified routed event handler from this. Typically the handler in question was added. (Inherited from ) Attaches a binding to a, using the provided binding object. (Inherited from ) Sets the value of the XAML attached property for a target element. (Inherited from ) Sets the value of the XAML attached property for a target element.

(Inherited from ) Sets the local value of a dependency property on a. (Inherited from ) Begins the specified animation on the element.

(Inherited from ) Initiates a request to the XAML framework to bring the element into view within any scrollable regions it is contained within. (Inherited from ) Initiates a request to the XAML framework to bring the element into view using the specified options. (Inherited from ) Initiates a drag-and-drop operation. (Inherited from ) Stops the specified animation on the element. (Inherited from ) Returns a transform object that can be used to transform coordinates from the to the specified object.

(Inherited from ) Attempts to invoke a by searching the entire visual tree of the UIElement for the shortcut. (Inherited from ) Resumes direct manipulation processing (system-defined panning/zooming) on any parent that contains the current. (Inherited from ) Cancels a change notification that was previously registered by calling. (Inherited from ) Ensures that all positions of child objects of a are properly updated for layout. (Inherited from ) See also.

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